is a creation of Alan Berfield and friends. Some images in this packages are based on
original artwork created by Alan Berfield
, Jorg Nieberg
and Adam Garland
Portrait images based on various free sources out in the Internet and are reworked for DMJava by me.
Some images based on free 3D-Models from 3dcafe.com and a few other recources i cant find anymore.
You can use and / or alter all images except the portrait-images (a few could be copyrighted..) for free.
But if you use them in your project, put me (Ralf Hinrichsen , firstname.lastname@example.org) in your credits.
If you think that i have to write some more about copyrights and such stuff.. drop me a mail
Just start the DMJ_NewGFX_v1_Install.exe
and choose the correct path to your DMJava root-folder.
( who contains all the folders..dungeons, heroes, maps.. ), i.e.: C:\dmjava\
Other Operating Systems:
Unpack the DMJ_NewGFX_v1.zip
to your DMJava Installation or unpack at another location and copy by hand.
For you guys i guess you pros really know how to do that.
I have put the standard dark-grey wallset in the base ' maps
' folder of DMJava and so it is used as
the ' major" ' tileset.
The folder 'maps-green
' contains the wood-stone wallset.
Both folders contains all necessary files and all xtras, so you don´t have to copy around anymore.
Iīve created some different background (floor/ceiling)images. I put them in an extra folder 'backgrounds
If you want to use one of them, rename the related image to "back.gif
" and copy it to the 'maps' folder by
overwrite the old " back.gif ". As default the grey wallset uses "back-grey.gif"
' uses "back-woodstone.gif". They are backupīd in the 'backgrounds
If you are going to build outdoor levels with trees, use one of this backgrounds ( dont forget to rename! ):
I have no complete Dungeon included, only an example dungeon. Try to create one by yourself. Look at
Alan Berfieldīs site
for the editor documentation to learn how to create a dungeon. Or get the same
tutorial as PDF-document here under downloads
It could happen that display errors occur through the use of the new spell-image "poison.gif
". This is
now an Animated gif
! If you have problems with the poison spell, replace the new image with the old one.
If you create a new monster in the editor, type only the first part of the picture series name.
Otherwise it did not work! I.e.: for ghost-xxxx.gif
Many thanks to Alan
and all people involved for creating this game !
HAVE FUN !